Mortars


Mortars are abilities usable by Apothecary's. On use, a Mortar is thrown into the air, dependent on where the user aims it, or is sent directly on top the user as default. Upon landing, it splashes the ground with an AoE heal that will heal everyone in the area.

Tier: 0  1  2  3  4  5  6


Mortar1.png

nostrum mortar

Tier: 0
 

Mana Cost: 30
Cooldown: 4s
Heal: 100
+10 Mana

Mortar2.png

Curative Mortar

Tier: 1
 

Mana Cost: 40
Cooldown: 4s
Heal: 120
+20 Mana

Mortar3.png

Livening Mortar

Tier: 2
 

Mana Cost: 60
Cooldown: 4s
Heal: 140
+40 Mana
+2 Wisdom

Mortar4.png

Electuary Mortar

Tier: 3
 

Mana Cost: 90
Cooldown: 4s
Heal: 180
+60 Mana
+3 Wisdom

Mortar5.png

Purgation Mortar

Tier: 4
 

Mana Cost: 130
Cooldown: 5s
Heal: 220
+80 Mana
+4 Wisdom

Mortar6.png

Catholicon Mortar

Tier: 5
 

Mana Cost: 160
Cooldown: 5s
Heal: 260
+80 Mana
+5 Wisdom

Mortar7.png

Panacea Mortar

Tier: 6
 

Mana Cost: 190
Cooldown: 5s
Heal: 300
+80 Mana
+6 Wisdom

Masks


Masks are an ability usable by Juggernauts. On use, the user gets a temporary health shield, blocking all damage until it is broken or timed out. It also gives an AoE damage buff to all players within range of the Juggernaut.

Tier  0  1  2  3  4  5  6  UT


Mask1.png

wooden mask

Tier: 0
 

Health Cost: 15%
Effect on Self: Empowered (4s)
Cooldown: 7s

Mask2.png

odd mask

Tier: 1
 

Health Cost: 17%
Effect on Self: Empowered (5s)
Cooldown: 8s
+3 Vitality

Maskk3.png

Expressive Mask

Tier: 2
 

Health Cost: 19
Effect on Self: Empowered (6s)
Cooldown: 9s
+3 Vitality
+50 Health

Mask4.png

Mask of Tragedy

Tier: 3
 

Health Cost: 21%
Effect on Party: Empowered (3.5s), Area (4)
Effect on Self: Shielded +250 (5s)
Cooldown: 9s
+4 Vitality
+75 Health

Mask5.png

Mask of Dread

Tier: 4
 

Health Cost: 23%
Effect on Party: Empowered (3.5s), Area (4)
Effect on Self: Empowered (4s), Shielded +300 (5.5s)
Cooldown: 10s
+5 Vitality
+100 Health

Mask6.png

Mask of Outrage

Tier: 5
 

Health Cost: 25%
Effect on Party: Empowered (3.5s), Area (4)
Effect on Self: Empowered (4.5s), Shielded +350 (6s)
Cooldown: 10.5s
+5 Vitality
+150 Health

Mask7.png

Mask of Madness

Tier: 6
 

Health Cost: 25%
Effect on Party: Empowered (3.5s), Area (4)
Effect on Self: Empowered (4.5s), Shielded +400 (6s)
Cooldown: 11s
+6 Vitality
+200 Health

MaskUT.png

Mask of Final Dusk

Tier: UT
 

Health Cost: 35%
Effect on Party: Empowered (3.5s), Area (4)
Effect on Self: Empowered (3.5s), Shielded +800 (6s)
Cooldown: 10s
+4 Dexterity
+200 Health

Drops from: Dread Demon Vongrul

Whips


Whips are abilities usable by Wyrm Riders. Whips tether onto a targeted enemy and inflict dual status effects, over a period of time. Upon damaging an enemy, Lifesteal will activate, healing for 15% of total damage dealt (across a tether's duration).

Tier: 0  1  2  3  4  5  6  UT


t0.png

Rawhide Whip

Tier: 0
 

Mana Cost: 50
Cooldown: 5s
Damage (Average): 50-80 (65)
Tether Duration: 2s
Effect: Slow (2s), Bleeding (1s)

t1.png

Taming Whip

Tier: 1
 

Mana Cost: 60
Cooldown: 5s
Damage (Average): 110-140 (125)
Tether Duration: 2s
Effect: Slow (2.5s), Bleeding (1.5s)

t2.png

Beastriding Whip

Tier: 2
 

Mana Cost: 75
Cooldown: 6s
Damage (Average): 140-180 (160)
Tether Duration: 2s
Effect: Slow (3s), Bleeding (2s)

t3.png

Grappling Chain

Tier: 3
 

Mana Cost: 90
Cooldown: 6s
Damage (Average): 180-200 (190)
Tether Duration: 2.5s
Effect: Slow (3.5s), Bleeding (2s)
+3 Attack

t4.png

Encumbering Chain

Tier: 4
 

Mana Cost: 100
Cooldown: 7s
Damage (Average): 220-260 (240)
Tether Duration: 3s
Effect: Slow (4s), Bleeding (3s)
+4 Attack

t5.png

Chain of Tyranny

Tier: 5
 

Mana Cost: 110
Cooldown: 7s
Damage (Average): 280-320 (300)
Tether Duration: 3.5s
Effect: Slow (4.5s), Bleeding (4s)
+5 Attack

t6.png

Chain of Gleipnir

Tier: 6
 

Mana Cost: 120
Cooldown: 7s
Damage (Average): 320-360 (340)
Tether Duration: 4s
Effect: Slow (5s), Bleeding (4.5s)
+5 Attack, +2 Vitality, +2 Wisdom

ut.png

Shackling Chain

Tier: UT
 

Shots: 5
Mana Cost: 140
Cooldown: 7s
Damage (Average): 80-130 (105)
Range: 8
Tether Duration: 5s
Effect: Paralyze (4s)
+4 Speed, +3 Dexterity

Drops from: Great Eagle

Capes


Capes are abilities usable by Paladins. Capes grant health regeneration to a user and to an area around him for a period of time.

Tier  0  1  2  3  4  5  6  UT


well-worn cape

Tier: 0
 

Mana Cost: 50
Cooldown: 3s
Effect: Healing (2s), Area (5)

common cape

Tier: 1    
 

Mana Cost: 55
Cooldown: 3s
Effect: Healing (2.5s), Area (5)
+1 Vitality

silk cape

Tier: 2
 

Mana Cost: 60
Cooldown: 3s
Effect: Healing (3s), Area (5)
+2 Vitality

enchanted cape

Tier: 3
 

Mana Cost: 65
Cooldown: 3s
Effect: Healing (3s), Area (6)
+2 Vitality
+1 Speed

champion's cape

Tier: 4
 

Mana Cost: 70
Cooldown: 3s
Effect: Healing (3.5), Area (6)
+3 Vitality
+1 Speed

cape of the unknown guardian

Tier: 5
 

Mana Cost: 75
Cooldown: 3s
Effect: Healing (4s), Area (6)
+3 Vitality
+2 Speed

Cape of the holy crusader

Tier: 6
 

Mana Cost: 100
Cooldown: 3s
Effect: Healing (5s), Area (6)
+4 Vitality
+2 Speed

Cape_ut1.png

cape of godly fortune

Tier: UT
 

Mana Cost: 120
Cooldown: 3s
Effect: Healing (4s), Invulnerable (2s), Area (6)
+4 Vitality
+4 Speed

Drops from: Corrupted Skull

Talismans


Talismans are abilities usable by Assassins. Talismans grant a user to become briefly invisible with an increase to their fire rate.

Tier  0  1  2  3  4  5  6


Common Talisman

Tier: 0
 

Mana Cost: 60
Cooldown: 5s
Effect: Invisible (3s), Fury (2s)

Initiate's Talisman

Tier: 1
 

Mana Cost: 65
Cooldown: 5s
Effect: Invisible (3.5s), Fury (2s)
+1 Speed

Rogue's Talisman

Tier: 2
 

Mana Cost: 70
Cooldown: 7s
Effect: Invisible (4s), Fury (2.5s)
+2 Speed

Mystical Talisman

Tier: 3
 

Mana Cost: 75
Cooldown: 7s
Effect: Invisible (4.5s), Fury (2.5s)
+3 Speed

Talisman of Complete Isolation

Tier: 4
 

Mana Cost: 80
Cooldown: 7s
Effect: Invisible (5s), Fury (3s)
+3 Speed
+1 Dexterity

Talisman of Hidden

Tier: 5
 

Mana Cost: 85
Cooldown: 7s
Effect: Invisible (5.5s), Fury (3.5s)
+3 Speed
+2 Dexterity

Talisman of Covert Deception

Tier: 6
 

Mana Cost: 85
Cooldown: 7s
Effect: Invisible (5.5s), Fury (4s)
+4 Speed
+2 Dexterity

Staves


Staves are abilities usable by Mages. Staves deal AoE damage to a targeted location.

Tier  0  1  2  3  4  5  6  UT


Staff_t0.png

Lightning Staff

Tier: 0
 

Mana Cost: 50
Cooldown: 2s
Damage (Average): 40-120 (80)

Almandine Staff

Tier: 1
 

Mana Cost: 70
Cooldown: 2s
Damage (Average): 50-120 (85)
+1 Attack

Ruby Staff

Tier: 2
 

Mana Cost: 80
Cooldown: 2s
Damage (Average): 60-140 (100)
+2 Attack

Emerald Staff

Tier: 3
 

Mana Cost: 90
Cooldown: 2s
Damage (Average): 80-160 (120)
+3 Attack

Sapphire Staff

Tier: 4
 

Mana Cost: 100
Cooldown: 2s
Damage (Average): 120-180 (150)
+4 Attack

Amethyst Staff

Tier: 5
 

Mana cost: 110
Cooldown: 2s
Damage (Average): 140-200 (170)
+5 Attack

Staff_t6.png

Moonstone Staff

Tier: 6
 

Mana Cost: 120
Cooldown: 2s
Damage (Average): 160-220 (190)
+6 Attack

ut staff.png

Cultist's Amnesty

Tier: UT
 

Mana Cost: 100
Effect: Empowered (5s)
Cooldown: 2s
Damage (Average): 60-80 (70)
+3 Attack
+3 Dexterity

Drops from: The Harbinger

Quivers


Quivers are abilities usable by Archers. Quivers pierce through enemies and inflict a single status effect, such as Slow or Paraylze.

Tier  0  1  2  3  4  5  6  UT


archer's quiver

Tier: 0
 

Mana Cost: 50
Cooldown: 4s
Damage (Average): 150-250 (200)
Effect: Slow (3s)

reinforced quiver

Tier: 1  
 

Mana Cost: 55
Cooldown: 4s
Damage (Average): 250-450 (350)
Effect: Slow (3s)
+1 Dexterity

Elvish quiver

Tier: 2
 

Mana Cost: 60
Cooldown: 4s
Damage (Average): 350-650 (500)
Effect: Slow (3.5s)
+2 Dexterity

iron quiver

Tier: 3
 

Mana Cost: 65
Cooldown: 4s
Damage (Average): 450-750 (600)
Effect: Slow (4s)
+3 Dexterity

Mithril quiver

Tier: 4
 

Mana Cost: 70
Cooldown: 4s
Damage (Average): 550-850 (700)
Effect: Paralyze (3s)
+4 Dexterity

quiver of elven precision

Tier: 5
 

Mana Cost: 75
Cooldown: 4s
Damage (Average): 700-950 (825)
Effect: Paralyze (3.5s)
+5 Dexterity

quiver of superior magic

Tier: 6
 

Mana Cost: 80
Cooldown: 4s
Damage (Average): 800-1100 (950)
Effect: Paralyze (4s)
+5 Dexterity
+2 Attack

desolation quiver

Tier: UT
 

Mana Cost: 90
Cooldown: 4s
Damage (Average): 800-1100 (950)
Effect: Weak (4s)
+4 Dexterity
+3 Attack

Drops from: Dark Guardian