HP (Hit Points)
Represents your health. When it reaches 0, your character dies.
MP (Magic/Mana Points)
Your mana. This is expended to use abilities. Usage depends on what class and ability item tier you are using.
Increases the speed at which the character moves.
Speed in TPS (tiles per second) = 3 + 5 * (Stat / 75)
Increases the speed at which the character attacks.
Dexterity in APS (attacks per second) = 2 + 6 * (Stat / 75)
APS if fury = Normal * 1.5
Increases the amount of damage done by weapons. Attack does not affect ability damage.
Damage Multiplier normal = 0.5 + Stat / 50
Damage Multiplier if weak = 0.5
Damage Multiplier if empowered = Normal * 1.5
Decreases the amount of damage taken.
1 point per 1 damage reduction, however caps at 80% of total damage, example:
80 DMG Attack against 40 ARM = 40 DMG
80 DMG Attack against 64 or higher ARM = 16 DMG
Increases the speed at which mana points are recovered.
MPPS (mp per second) = 1.5 + ((Stat - 15) / 50) * 5
Increases the speed at which hit points are recovered.
HPPS (hp per second) = 2 + ((Stat - 25) / 50) * 8
Healing adds +20 hp per second