Capes


Capes are abilities usable by Paladins. Capes grant health regeneration to a user and to an area around him for a period of time.

Tier  0  1  2  3  4  5  6  UT


well-worn cape

Tier: 0
 

Mana Cost: 50
Cooldown: 3s
Effect: Healing (2s), Area (5)

common cape

Tier: 1    
 

Mana Cost: 55
Cooldown: 3s
Effect: Healing (2.5s), Area (5)
+1 Vitality

silk cape

Tier: 2
 

Mana Cost: 60
Cooldown: 3s
Effect: Healing (3s), Area (5)
+2 Vitality

enchanted cape

Tier: 3
 

Mana Cost: 65
Cooldown: 3s
Effect: Healing (3s), Area (6)
+2 Vitality
+1 Speed

champion's cape

Tier: 4
 

Mana Cost: 70
Cooldown: 3s
Effect: Healing (3.5), Area (6)
+3 Vitality
+1 Speed

cape of the unknown guardian

Tier: 5
 

Mana Cost: 75
Cooldown: 3s
Effect: Healing (4s), Area (6)
+3 Vitality
+2 Speed

Cape of the holy crusader

Tier: 6
 

Mana Cost: 100
Cooldown: 3s
Effect: Healing (5s), Area (6)
+4 Vitality
+2 Speed

Cape_ut1.png

cape of godly fortune

Tier: UT
 

Mana Cost: 120
Cooldown: 3s
Effect: Healing (4s), Invulnerable (2s), Area (6)
+4 Vitality
+4 Speed

Drops from: Corrupted Skull